The Steam concurrent player count chart for on is comically vertical: [[link]] in two hours Thursday night it shot from zero to just shy
of a million players, and the rest of the weekend saw player levels wax and wane from around 600,000 to 1.3 million as hunters pulled themselves away from monster slaying to catch some sleep. It was a very good weekend for Monster Hunter, but maybe not such a great weekend for smaller games on Steam capsized by Wilds' tidal wave-sized wake.
On Friday, an indie game from [[link]] longtime Nintendo artist Takaya Imamura launched on Steam to virtually zero notice. Imamura's credits at Nintendo across a 30+ year career include serving as the art director for Star Fox 64 and The Legend of Zelda: Majora's Mask and the chief designer of F-Zero X. Basically, he's the guy who drew Star Fox and Captain Falcon as well as the other characters from those two beloved Nintendo series. His art is the star attraction of indie adventure game , which landed on Steam with a 40% launch discount and has so far accrued a grand total of five user reviews.
モンハンが発売してからSteamで1本もゲーム売れてなくてワロタ pic.twitter.com/fncEdWKnUR
"Not a single game has been sold on Steam since Monster Hunter was released, lol," STP Works said (via Google Translate). I think it's fair to say the post's somewhat tongue-in-cheek—the most recent Old Coin Pusher Friends game is about seven months old, so no [[link]] doubt was selling in small numbers at this point. But an outsized portion of the Japanese Steam audience, especially, probably had one thing and one thing only on its mind last weekend.
On the flip side, goofy new co-op horror game REPO, which launched on Steam shortly ahead of Wilds last week, has . So clearly it is possible to survive out in the field against Capcom's monster—at least as long as your game clearly surpasses a certain threshold for shitposting-style antics.
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