Go Home

How Top People at PlayStation and Ubisoft See Their Own Games

Published on January 01, 0001

Leaving no part of the E3 reporter’s notebook unused, I’ve come upon some slightly old (two weeks!), slightly illuminating thoughts from top people at Ubisoft and Sony about their company’s games. These are thoughts worth sharing with you. The first is from Yves Guillemot, CEO of Ubisoft, at the start of an eight minute interview two Mondays ago. H25 We zip through some thoughts about the Assassin’s Creed franchise and the future of Ubisoft’s Wii U support, but we start with me asking him about the games Ubisoft is showing at E3 and whether he can’t help but have a favorite.cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"557429398","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); https://kotaku.com/ubisoft-has-three-assassins-creeds-in-development-vow-513376223 He says: “I prefer not to say much about that. In fact it’s very important that I don’t speak much about it, because it changes. You know, in development, at one point the game is fantastic, the team is the best in the world, [but] in the process they cannot perform as well, H25 because they probably were too.. they sold too much [internally] and had problems delivering. I think we try to make sure each team has all the support it needs to create high quality product.” Guillemot: “In development, at one point the game is fantastic, the team is the best in the world, [but] in the process they cannot perform as well, because…they had problems delivering.” My guess, after the interview is wrapped up, is that Rayman Legends is actually his favorite of Ubi’s current crop. https://kotaku.com/rayman-legends-was-supposed-to-be-out-today-on-wii-u-b-5987152 That’s a fun little bit, but here’s something better from Shuhei Yoshida, the head of worldwide studios for PlayStation. He oversees Sony’s vast array of game development teams around the world, a roster that rivals Nintendo’s in volume and quality. Reporting to Yoshida is Scott Rohde, who oversees the studios in the U.S. Combined, they have everyone from Naughty Dog (The Last of Us) to Guerilla Games (Killzone) to Polyphony Digital (Gran Turismo) to Sony’s Japan studios (Rain, Puppeteer) to Sucker Punch (Infamous) to Evolution Studios (Driveclub) reporting to one or both of them. And so many more teams than that. h25 com สล็อต​ So, I ask: “When you’re developing games internally, how do you decide what to go for? We need more shooters? We need more racing games? You have a couple of different racing series going on. And you have a couple of different shooters.” And he says: “Yeah, what you said is exactly what we don’t do. What we do is we look at individual projects. We really want to see some very strong vision from a creator or from the team to have something really strong that they feel they want to make. We start from there for each individual title. “Often times, because we like something new and we like to try out, more than maybe half of them h25 com สล็อต​ will fail. So we just decide, ‘Ok, let’s take six months, nine months and do some prototyping and see what works,’ and we make a decision, ‘Let’s not do it, it didn’t work out.’ Or ‘If we change this it could work, so let’s extend that period.’ Yoshida: “More than maybe half of [our internal game prototypes] will fail.” “So we have lots of these early projects that we usually do not talk about in the open. Otherwise if we prematurely announce it everybody asks, ‘Where is that game?’ [laughs] “That’s how we approach it, but because, we feel strongly that not everyone is good at everything, like, because it’s creative work, you really have to believe in something so strongly that you go beyond normal terms to try to achieve it. In order for that to happen, the developer has to believe in it really, really strongly. “That’s how we believe in that, but we balance it in my level or Scott Rohde’s level. We always look at the line-up, the pipeline we have. We always talk with marketing people and [consider] in what region and on what platform the next year and the year after, what kind of people, consumers, demographically or whatnot they are looking to move the platform. [We] try to see where are the holes. Where are we doing too much? Are there too many projects trying to cater to the same audience in the same region? In that case, we discuss whether we move some of the title or, in some cases, these titles are in early stages, and, when we have to make decisions from resources that we have, we cannot do both, which we choose. Then h25 com เข้าสู่ระบบ​ we we look at the platform’s overall picture: this game fills in this gap that h25 com เข้าสู่ระบบ​ we have. Yoshida: “Because it’s creative work, you really have to believe in something so strongly that you go beyond normal terms to try to achieve it.” “We use that overall picture as an additional factor when we make decision and try to balance them all when we cannot do that perfectly, so we always get shouted at by our marketing teams: ‘Worldwide studios, you fail! You fail!’ [laughs] So we are always told we are not doing this or that.” There you have it. A peek inside the psychology of the top man at Ubisoft and one of the top men at PlayStation. That should explain… some things. To contact the author of this post, write to [email protected] or find him on Twitter @stephentotilo

Reader Comments

BetQueen898

Some games are a bit laggy on my phone at times, but the variety of games and the smooth desktop experience make up for it. Overall, the website offers a great gaming experience for both casual and serious players.

LuckyWolf283

The bonuses are nice and offer great value, although they could be a bit more frequent. I love being part of the VIP program, which gives me extra rewards and makes me feel appreciated as a loyal player.

GameTiger418

I won a small jackpot yesterday and it was really exciting! The thrill of winning real money keeps me coming back. The website feels fair, and payouts are processed promptly, which makes me trust the platform even more.

Recommended Reading

Sounds Like the Dead Island Folks are Working on a Mobile Version

A [[link]] trademark filing for something called Dead Stop specifically mentions mobile phones. Techland, publisher of 2011’s Dead Island, just applied for the mark. [Siliconera]...

Keep Reading

Man Makes His Own Batcycle from Random Junk

Don’t you just love the amazing things people can make? One gentleman constructed his own working Batcycle from, what looks like, fitness machines and other bits and [[link]] bobs. The result is absolutely her...

Keep Reading

​The Destiny Soundtrack Is So Good It's Distracting

Sometimes a video game’s music is so good that you stop playing and just sit there, enjoying it. That’s definitely happened to me a few times while playing the Destiny beta. When you’re cruising [[link]] in yo...

Keep Reading