Back in August of last year, D&D's owners Wizards of the Coast came under harsh scrutiny for accidentally working in AI imagery into its (at-the-time) upcoming book Bigby Presents: The Glory of Giants—a backlash so dramatic it saw for its source books and materials. In theory.
Back in January, the official Magic: The Gathering account (a property also owned by WoTC) posted , insisted it wasn't AI art, then admitted it was indeed AI art and that its . Then, in an during the 27th annual Dice Awards, Hasbro (who owns WoTC) CEO Chris Cocks said that, while the company couldn't "be very cavalier in how we think about AI", that it was nonetheless "exciting":
Cocks added: "D&D has 50 years of content that we can mine. Literally thousands of adventures that we’ve created, probably tens of millions of words we own and can leverage. Magic: The Gathering has been around for 35 years, more than 15,000 cards we can use in something like that."
"This is so damn frustrating," writes a , an indie art director and illustrator in the TTRPG space: "I’ve defended WotC [I don't know] HOW MANY TIMES [because] I was [[link]] made promises to my face by the art directors at this company that this would never happen … MAN does this feel like a slap in the face."
Speaking to Christian Hoffer, however, Wizards of the Coast has some words of comfort to offer, kinda, if you [[link]] squint at them right. "Our stance on AI hasn't changed … This job description is for a role for future video game projects," the company said, before providing Hoffer with a link to its AI on generative AI art, which reads: "we require artists, writers, and creatives contributing to the Magic TCG and the D&D TTRPG to refrain from using AI generative tools to create final Magic or D&D products."
So the official company line presently being towed is that it's fine, it's videogames—videogames don't count. It's like a cheat day on your diet.
It should be noted that these responsibilities can be read in a few different ways—generative AI, distinct from the AI we're more used to in video games, is definitely involved—but in order to develop systems for, say, NPC behaviours and real-time bot frameworks, you'd have to be experienced in making those things. It's a slurry of expectations and disciplines. But honestly, the fatigue with WoTC and Hasbro's apparent umm-ahhing is annoying me more than the job listing itself.
But I feel like WoTC wants to have its cake and eat it too—Hasbro wants D&D to be this multimedia megastar franchise after the success of Baldur's Gate 3. However, the use of AI art in TTRPGs is even more unpopular than it is in videogames—with, generally, good reasons. A sourcebook doesn't need that much art when compared to the baffling scope of a AAA game, for example. There's no real exhausting, mindless gruntwork to point to and say "see, the tech makes sense here".
But also, WoTC wants to make videogames. Really bad. So it's going to be naturally very curious about how AI can reduce those costs. The rock and the hard place being, the venn diagram of D&D players and videogame enjoyers overlaps massively, so avoiding the conversation about ethical AI use is impossible—and complete PR poison.
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